Friday, October 12, 2012

Game Design with Gamestar Mechanic

In my game, BLAP, I tried to make it challenging so the player would try to succeed by playing over and over again. I also tried to make it fun so they wouldn't get frustrated about it. Overall, I think it was my best game and I think some people enjoyed playing too.

Design Thinking Reflection - Redesigning Gift Giving Experience



My partner's problem was getting a gift for her friends. I made a cupcake to get something her friends may like. The solution I used was to get something cute so her friends might like it so I made a cupcake. If I had more time I would probably make something bigger so it would actually fit the problem.